Related: Abandoned Walkthrough & Puzzle Solutions Image by Pro Game Guides Once Smiley stands up, click on her again to end the dream. Use the band on the teacher, then talk to Smiley. Combine the gum and ruler and use them on the Airvent underneath the blackboard to get the Elastic Band. Take the Ruler, then click the globe twice and take the Gum from the globe. The Dreams ChairĬlick the Number Pad on the arm of the chair, enter 1831, then press the tick to enter Smiley’s Dream. Now go right once more and through the door Oswald was guarding. Use the key card on your cell door once more to trap him inside. Click the red button to go invisible, after which Oswald will run past you and into the cell. Use the key card to open your cell door (2c), then go inside and put the meat tray on the vent. Take the Live Steak in a Tray and the Dirt Flower back from the counters, and head back to the Tile Device Room. Then click the green arrow to transform the items. Click the Power Panel in the middle (underneath the screen) and insert the four screws into the colored holes to fire it up. Put your steak on the tray of dirt, then put the tray on the counter marked Dead animal goes here. Go out and left, then into the Life Transferring Station. Related: Lost Lands 8 Bonus Chapter Walkthrough Get the Screw from under his bed and read the feeding instructions for Oswald (the alien) on the wall. Click the orange barrier, go right twice, then into the room of Subject #6553 (Zack). You’ll see an Alien guarding a door to the right, plus two other exits. Use the tray on the soil on the floor to fill it with soil, then head back to the room with the Tile Device and go right. Pick up the Tray from the desk and the Potted Plant from the ground. Pick up the Key Card from the floor there in Phred’s room, then go back and into the Flower Room. Go back outside and walk down the hall left, past the Flower Room, and into the door marked Subject #7272. Click on the wall on the right of the room to find a secret door (3a). You’ll find Smiley asleep in the cell, covered with a forcefield. Go up the ramp and through the green barrier and into the door marked Subject #1831. You can now use the device with the Red Button (2b) to go invisible (but you don’t need to yet). Click tiles 6, 8, 3, 3, 7, 2, 5, 4, and 7 (if you picture the tiles being numbered left to right, top to bottom). You’ll need to light up each number underneath the panel (in any order) by clicking tiles, each of which will flip itself and the tiles orthogonally adjacent to it when pressed. In the next room click on the Tile Device (2a). Related: How to beat Trace Escape Room – Full Walkthrough Image by Pro Game Guides Use the coin on each screw on the cover to open it, pick up the three Screws, then leave out of the vent by clicking the large arrow. Pick it up, then check the Vent Cover (1b). Riddle School Five Walkthrough Guide Image by Pro Game GuidesĪfter the intro concludes, click under the bed to find an Alien Coin (1a). If you’re having trouble with any of the conundrums it sets you along the way, read on for a full walkthrough of how to beat Riddle School 5. Once again it is up to you (well, Phil) to save the day by pointing and clicking your way to safety. Instead, he finds himself in a small, sealed room with his friends trapped in similar rooms, but unconscious. The story follows directly on from previous Riddle School games, where you may have presumed our hero Phil had been killed by Mr. Riddle School 5 is a free puzzle game you can play through in your browser via Crazy Games.
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